Creating a Masterpiece: Testing and Learning

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You could assemble a team and create a game with amazing art, animation, sound, gameplay and so forth; to actually take all that and balance everything into an enjoyable and interesting game? Well that’s a talent in itself. Every game needs someone to put it all together, someone to organize, balance, and direct the talent into making something truly inspiring. This is what the legends do; Todd Howard, Hideo Kojima, Shigeru Miyamoto. This is what I am trying to accomplish. Doukutsu Monogatari, better known by […]